Great Deku Tree: Throughout the Ages
Updated - October 19, 2009

In the beginning of the Imprisoning War, the Great Deku Tree was cursed by the evil Gerudo Prince of Thieves, Ganondorf, as a punishment for not giving him the Kokiri's Emerald. Knowing Link's destiny and that his time is short, the Great Deku Tree sends Navi the fairy to retrieve the boy and asks him to break the curse on him. Although Link braves the dungeon inside the Great Deku Tree and defeats Queen Gohma, it is already too late to save the tree. Before he dies, he tells Link about the Creation of Hyrule by the three goddesses Din, Nayru and Farore, and how they left behind them golden sacred triangles when they departed for the heavens after their labors were completed. He also tells Link of Ganondorf and his intention of taking the Triforce from the Sacred Realm and that Link must never allow him to take the Triforce. The Great Deku Tree gives Link the Kokiri's Emerald and tells him to seek out the Princess of Destiny who lives in Hyrule Castle. The Great Deku tree then withers and dies.

    Works:
The Legend of Zelda: Ocarina of Time (Nintendo 64)
The Legend of Zelda: Wind Waker (GameCube)
Freshly-Picked Tingle's Rosy Rupee Land (Nintendo DS)
General Information
Origin: The Legend of Zelda: Ocarina of Time Location: Hyrule and the Great Sea
Release Date: November 21, 1998 Home Stage of: Saria
Layout
Players start out in front of the Great Deku Tree from Ocarina of Time, in the meadow. The meadow is a relatively peaceful area, with the exception of the occasional Deku Baba that is. This meadow is completely flat and is about two thirds the size of the Bridge of Eldin. One can jump onto either one of two large branches located on the left and right sides of the tree as extra platforms to fight on. Every once in a while, two extra platforms made of wood, presumably Deku Wood, appear on either side of the stage, about one Ganondorf away from the Great Deku Tree length-wise. Eventually the Great Deku Tree will open its mouth wide open, and then the screen will fade out to black and transition over to the inside of the tree. Of course, the inside of the tree is Ocarina of Time-style as well.
The inside of the Great Deku Tree is much more complex than the outside of it. That being said, it is also quite a bit smaller; maybe half in scale. A body of poisonous water takes up a little more than one half of the stage, three trunks about the width of a Kirby and a half jutting out of the water to serve as additional platforms. To the right of these platforms is another simple, two-Kirby-long platform, though it is more similar to the platforms seen outside in the meadow, the ones that randomly appear and float in mid-air. Of course the difference here is that it is not pass-through, and thus is completely solid. To the right of that platform is a small opening meant for Young Link to pass through. However, there is a Skulltula web covering it that needs to be burnt down first to pass it. If it is burnt down in Super Smash Bros. Mercurious: Jonno Edition, however, the open arch will just serve as another way to land a knockout.
Soon enough, the screen will fade to black again, and players will find themselves back in the Great Deku Tree's meadow. This time, however, the Great Deku Tree has vanished, and there is a sprout in its place. As you continue to fight, you will notice that the scenery will start to change more and more rapidly, as well as the sprout, until the new Great Deku Tree has appeared. This new tree will be in Wind Waker-style, and once it is fully grown it will start to usher in the new era by making all of its surroundings Wind Waker-style. The Forest Haven has arrived!
The main difference between the Forest Haven and the Great Deku Tree's meadow is purely cosmetic. Koroks will appear in the background, and every once in a while the foreground, performing various tasks such as potion making, flying, jumping out of 'cannon flowers,' dancing, singing, chasing each other, and/or just walking around. The Great Deku Tree is also much livelier than his Ocarina counterpart, moving around its jaw in a jive style, moving to the rhythm of the Koroks' hum. Instead of Deku Wood platforms appearing, tall flowers will sprout from the ground. Because of the Great Deku Tree's new design, there are no long branches that serve as extra platforms. However, there are three, much smaller ones that serve the same purpose! They are laid out as follows: lower right, directly above the face, upper left, about a Ganondorf and a fourth above the first branch, and upper right, about two Kirby's higher than the second branch. Also in the background, you can see the current that leads to the entrance of the Forest Haven, not that that area is present in that stage; I think that might be overdoing it because of how things transition here!
Late into the battle, the entire flow of time will suddenly be reversed until you are brought back to the Ocarina of Time's original Great Deku Tree in its meadow. Because the change is so fast-paced, it'll look very, very cool! Trust me, I thought up the idea after all!
Hazards
Hazard #1: Deku Babas Appearing only during the first part of this stage, Deku Babas will only appear if players near their buds. When they are provoked, they will suddenly become ultra-offensive, biting at their opponents in a strong, wild way, dealing 9% damage per bite. They only have 10% health, and when they are defeated their spine will harden and dry, making a Deku Stick that can be used as a weapon.
Hazard #2: Poisonous Water Water infused with some poisonous material caused by Gohma takes up most of the Forest Temple/Inside the Great Deku Tree portion of the stage. Anyone who falls into it will be poisoned as long as they are in the water and around three - five seconds after they get out of it. Every second one remains poisoned because of the water, they will be dealt 1% - 2% damage.
Hazard #3: Korok During the Forest Haven portion of the stage, a Korok from the background will jump into a cannon flower that will shoot them up into the foreground by accident, only every once in a while. Anyone hit by the Korok will be dealt 14% damage with mild knockback. The Korok will freak out for a second perhaps squeaking something similar to "Sorry!", before running back off into the background and trying again, probably with more success.
Hazard #4:
Submitted By: Jonno