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Safari Zone
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Updated - May 14, 2009
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Safari Zones are special preserves for rare wild Pokémon, found in several regions. Their mechanics are not too different from each other. All have a Pokémon Dollar500 entry fee, a certain amount of time to be spent within, and 30 Safari Balls, with which players may catch any Pokémon they come upon. The most important of their specific mechanics, however, is that trainers do not initiate Pokémon battles with the wild Pokémon, but instead must catch them without harming them.
Works:
Pokémon: Red & Blue (GameBoy)
Pokémon: FireRed & LeafGreen (Game Advance)
Pokémon: Ruby & Sapphire (GameBoy Advance)
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General Information
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Origin:
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Pokémon: Red & Blue |
Location:
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Hoenn |
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Release Date:
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September 1, 1998 |
Home Stage of:
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Pikachu |
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Layout
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The stage is flat. There is about 2-4 trees littering the stage randomly. The tree's cannot be passed through they must be jumped over. There Is also a pool of water at the very left side. There is also a little cliff to the right like in the pokemon games.
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Hazards
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Hazard #1:
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Pikachu |
Pikachu will come on the stage randomly and send a little spark that deals 2%. It is pikachu stranded move from brawl.
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Hazard #2:
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Wobbuffet |
Wobbuffet randomly comes on the stage. It does what Wabbufet does when he comes out of a pokeball.
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Hazard #3:
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Tauros |
Tauros rushes forward and hits people in it's way. 12-16%
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Hazard #4:
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Scyther |
Sycther jumps in the air and comes crashing down with it's sword-like arms first 13-21%
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Submitted By: flamezone17
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