Airship Fleet
Updated - February 09, 2008
Airships are one of the many propeller driven transports used by Bowser and his Koopalings in Super Mario Bros. 3. They're the last levels of worlds 1-7 and they each have their own design and obstacles. Most of them are covered with cannons, thrusters, and Bullet Bills. They may be the precursors to the Koopa Clown Car.

    Works:
Super Mario Bros. 3 (Nintendo)
Mario Kart DS (Nintendo DS)
Super Mario Galaxy (Nintendo Wii)
General Information
Location: Mushroom Kingdom
Origin: Super Mario Bros. 3
Release Date: October 23, 1988
Home Character 1: Bowser Home Character 2: Kamek
Layout
Players battle across the airships with layouts similar to the airships in Super Mario Bros. 3. The screen scrolls from the bow to the stern of each airship, and when players reach the end of one, they must jump to the next one. The eighth and final airship scrolls twice as fast as the others in the fleet, so naturally, it's the hardest to overcome. At the end of the last airship, the stage will repeat itself as the first airship returns and the cycle repeats itself.

The background of the stage continuously changes as players converse from one airship to the next, getting darker and darker, and stormier and stormier as they move along. Players can often see other airships flying through the background as well, so if they're currently on the second ship, they may see the sixth or seventh one flying across the background heading in the opposite direction. After the last airship, the clouds part and the storms cease and the cycle also repeats, just like the fleet of airships.
Hazards
Hazard #1: B. Bill Blasters Numerous B. Bill Blasters litter the airships and fire a single Bullet Bill from their cannons once every 5 seconds. If a Bullet Bill strikes a player or is attacked, they'll be knocked away and cause minor damage to its target. Sometimes however, the B. Bill Blasters will fire Missile Bills instead. Unlike the Bullet Bills, Missile Bills will turn around in mid-flight if they miss their target.
Hazard #2: Flamethrowers Flamethrowers will repeatedly shoot long and narrow flames from their nozzles every so often. There's no way to stop the flames from spurting out, so the best method of dodging them is to obviously stay away.
Hazard #3: Rotating Cannon Rotating Cannons are weapons mounted to the underside of some platforms with 4 cannon barrels. They'll continuously spin 45 degrees once every second and fire two cannonballs out of every other barrel. They can however be dismounted and destroyed by heavy amounts of damage.
Hazard #4: Rocky Wrench Rocky Wrenches are Koopas who appear from hatches on the floors of the airships that throw wrenches towards the players fighting on deck. They usually appear in groups of three, but on the eighth airship, they appear on every single platform. By attacking them or jumping on top of them, you'll knock them out briefly, but they respawn quickly and continue throwing their wrenches.
Submitted By: DK3