Specter
Updated - December 4, 2010

Specter is the main antagonist of the Ape Escape series. Introduced as the star attraction of a monkey park, he started as an ordinary if intelligent monkey. He was the first monkey to don a "Peak Point" helmet, a device designed to unlock the full mental potential of whatever wears it. The helmet granted Specter superhuman intelligence, the ability of speech, and an array of psychic powers. Angry about how the park goers treated him and the other monkeys, he staged a breakout and gathered an army of monkeys with the intent of ruling the world.

Specter makes repeated attempts to rule the world through the series, his determination never ending. He has a strong hatred towards all humans; the owner of the monkey park he was raised at is the only exception. While cocky and preferring his minions do the dirty work, he has never shown reluctance to fight whatever was standing in the way. His vast psychic abilities make him far more dangerous then his tiny frame would imply, and his sharp mind rarely fails to find a solution to his problems.

    Works:
Ape Escape 2 (PlayStation 2)
Ape Escape 3 (PlayStation 2)
Ape Escape: Million Monkeys (PlayStation 2)

General Information
Offense: 5/10 Origin: Ape Escape
Defense: 6/10 Release Date: May 31, 1999
Projectile: 7/10 Home Stage: Saru-3's Remains
Weight: 2/10 Taunt Up: Specter adjusts into a sitting position, crossing his legs and putting his hands behind his head with a mock yawn.
Speed: 8/10 Taunt Down: Specter doubles over in rambunctious laughter. "You're too much!"
Recovery: 2/10 Taunt Side: Specter turns from the screen, throwing his cape behind him and making it flutter dramaticly with his telekinesis.
Throwing Ability: 3/10 Entrance: Specter teleports in on his throne, slouching and looking bored. He floats off the chair, which then hovers off screen. Floating in midair, Specter flips his hair and smiles cockily.
Final Smash: 7/10 Kirby Hat: Kirby gains a copy of Specter's Peak Point Helmet.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Monkey Minion
(0%)
Specter summons a yellow pants monkey, the lowest of his forces. The monkey appears directly in front of Specter as a CPU controlled ally with lvl 5 AI and 20% stamina. It has two average jumps, and average fall speed. It has the same size as Specter without the drawbacks of hovering high off the ground, and is slightly heavier then it's leader. Specter can have up to 3 monkeys at a time.
The animation and starting lag of this move depends on the stock/point count. If the opponent with the highest stock left/points earned is behind Specter, he smugly crosses his arms and sneers at his foe. "Why don't you fight someone you can actually beat?" Very long starting lag. If he is tied with that opponent, he will laugh and flip the hair out of his eye. "You're absolutely pathetic!" Long starting lag. If he's behind that opponent, he will angrily shout at his minions. "Come here NOW!" Medium starting lag. Medium ending lag no matter what. Coin matches, Stamina mode, and all non-character-vs-character events/modes use the 'tied with opponent' lag and quote at all points. In addition to the ability to use items, the monkey has the following attacks:
Monkey Move #1 ~ Monkey Buisness (2%, 2%, 2%, 2%, 2%, 2%)
Yellow pants monkey swings his hands up and down to strike his foes repeatedly. Does 2% damage and very light knockback per hit, and lands up to 6 hits. When used while in motion, monkey continues moving in that direction at the same speed as he swings. Pitiful priority. Short starting and ending lag.
Monkey Move #2 ~ Lunch Break (Heals 2%, 2%, 2%)
Yellow takes out a banana and plops down onto the ground. He munches on the fruit, healing 2% every second, for 3 seconds. If someone grabs or hits yellow during this time, he drops his banana. The banana is a consumable item that heals 6% - 2% for every second a monkey chowed down on it. If yellow finishes the banana, he throws the peal away, with the same effects as Diddy's banana peel.
Monkey Move #3 ~ I HAVE FURY! (2%, repeated until escaped)
This attack is only used after receiving flinching knockback from a non-projectile attack. Monkey flashes red, steam shooting out of his ears. He leaps onto the opponent, smacking them with his paws and screeching loudly. Does 2% every 0.6 seconds until they escape via button mashing. This is treated as a grab, and has similar priority and equal duration. Medium starting lag and short ending lag. The enemy is knocked down when they escape.
Monkey Move #4 ~ Monkey Tornado (5%)
Yellow spins around in a manner mirroring Metaknight's whornado, moving around at it's normal dash speed for up to 1 second and dealing 5% and light knockback on contact with anything. This deals very long hitstun, and the monkey will attempt to hit multiple times with this move to keep them stunned. If there is more then one monkey, one on each side of the foe, they will attempt to pinball the opponent between each other with this move. Pathetic priority.
Monkey Move #5 ~ Theft (0%)
This move only activates after taking repeated hits. Yellow performs the animation from his Fury! attack. Unlike Fury!, this does no damage and does not act like a grab. The opponent is knocked to the ground after 0.8 seconds of the attack's animation. If that character uses a weapon such as a sword, the weapon is sent flying from their grasp and into the monkey's. If there are multiple weapons, such as when facing Link or Snake, the most recently used one will be taken. If none have been used, it's chosen randomly.
The character loses all moves the weapon provides, gaining generic punches and kicks in their place with slightly lower damage, range, priority, and knockback. One solid hit sends the weapon flying from the holder's grasp and all the character needs to do is walk over it to regain their attacks. (The monkey/Specter can grab it in this manner too, and monkeys will try their best to get it back.) If the weapon falls off stage, is eaten, etc. it returns to its owner after 3 seconds. Medium starting and ending lag, with grab priority.
Monkey Taunt ~ Come and Get it!
Yellow pants monkey turns his rear towards the opponent and spanks himself in a mocking fashion. This takes 2 seconds, and has no effect whatsoever.
Side Special: Barrier
(10%)
Specter creates a barrier of psychic energy the size of a Crate around himself. The barrier has medium priority, and remains around Specter until hit with a higher priority attack or 7 seconds pass. Physical contact with the barrier does 10% damage and medium knockback. Medium starting lag, and long ending lag.
Up Special: Throne
(0%)
Specter's hovering chair appears behind him. The chair remains in the air where Specter called it for 5 seconds, acting as a platform that only he can use. While in the chair, Specter can use his aerials as if he were in the air, and may jump or levitate off the chair. After leaving the throne, Specter cannot call on it again until he lands on solid ground.
If Specter has at least 1 monkey out when activating this move, the chair instead appears in the background. He calmly floats over to it and takes a seat, letting his minions do the work for him. Specter cannot call more allied monkeys until he leaves his throne. He can return to the fight by pressing Up B again, and instantly returns when all of his monkeys are defeated. The player can move the throne in the background by using the control stick.
While in the background, Specter can use ranged moves. The moves appear in the foregound right in front of Specter, and have the same damage, knockback, etc. they always do. They all perform normally in the foreground. Hold the A button for a standard/tilt, tap the A button for an aerial, and perform smashes and specials as normal. The moves he can use in the background are Side Special, Forward A, Up A, Forward Smash, and Up Air.
Down Special: Levitation
(0%)
Specter lifts off the ground via telekinesis. Specter gains free movement, flying any direction in the air and across the ground at his run speed until he inputs Down B again. Specter can move a maximum of 1.5 Stage Builder Blocks above the ground or platform below, and if higher will descend at his normal fall speed until he's 1.5SBBs or less above it. Specter can use his ground moves in the air while levitating by holding the button input for 0.4 seconds, and his aerials are performed normally. If Specter is hit while levitation is in effect, the effects of levitation end instantly. Medium starting and ending lag.
Final Smash Ape Escape
(0%)
Six monkeys allied to Specter appear in random locations on stage. These monkeys aren't the normal Yellow Pants monkeys, however. These monkeys have individually unique pants colors and abilities, bringing even more mayhem to Brawl! Each has all of Yellow's stats and abilities unless otherwise noted, and share it's Level 5 AI. These monkeys don't count towards the Neutral Special's 3 monkey limit. These monkeys remain until their individual Stamina are reduced to zero, no time limit attached.
First up is the Black pants monkey, sporting a pair of shades and a mean looking machine gun. In addition to the normal attacks the Yellow Pants monkeys have (see Neutral Special), this monkey can fire a stream of 7 bullets in any direction, doing 3% damage and flinching knockback each, with very high priority and medium starting lag and long ending lag. Black can't move while firing, but may stop the attack early if an opponent approaches.
The next monkey is the Red pants monkey, who sports matching boxing gloves and a mean glare in his eyes. He has only 10% stamina, but his attacks have better reach due to it's boxing gloves and do double damage. Red is prone to using the "Fury!" attack more often, and automatically attempts it on the foe after they land a hit (charging towards them at slightly higher then normal run speed first if it has to).
The third monkey of the group is the Blue pants monkey, who wears a nice pair of running shoes and goggles. Blue has a run speed slightly higher then Captain Falcon's, outdoing every Smasher other then Sonic in terms of movement. He can only use the "Monkey Buisness" attack of the Yellow from the Neutral Special, with the added bonus of making foes trip on contact. Like Red, Blue has only 10% stamina. Blue will do his best to run away from the opponent unless there's at least one ally nearby.
Coming in fourth is the Green pants monkey, with an over sized backpack and night vision goggles. Green has half the normal speed of his allied monkeys, and his attacks have double the starting and ending lag. Of course, he has a devastating attack to compensate. Green hunches down and covers his ears as his backpack opens up. Five missiles shoot out from the pack, chasing the nearest opponent for 2 seconds and exploding. The missiles do 20% damage and medium knockback, and the attack has long starting and ending lag. Very high priority.
We're nearing the end. The White pants monkey is blind as a bat, wearing glasses so thick he can't see anything through them anyways. White has none of the normal attacks his fellow monkeys have. Instead, he lobs small bombs at anyone who runs/dashes within 1 Stage Builder Block of him on the ground (hovering characters like Specter don't attract his attention). His allies will immediately dive out of the way, and will pause to screech at him. The bombs have a blast radius the size of a Smash Ball, doing 18% damage and high knockback, with very high priority. Very long starting and ending lag make White less of an ally and more of a easily avoided stage hazard, but with all the mayhem his allies a causing it's a pain to keep track of him.
Last and most certainly least is the Light Blue pants monkey. Light Blue runs away from foes no matter what, only using an attack when cornered and/or hit. He has a slightly higher run speed then the other monkeys, but other then a mild distraction he has no use. At the very least, Specter can use LB's survival focus to stay in the background longer with his Up Special.
Submitted By: UserShadow7989