Kintaro
Updated - March 15, 2010

Kintaro is a Shokan from Outworld and descends from a lineage most known for its incredible brutality. After Goro's defeat at the hands of Liu Kang in the previous Mortal Kombat tournament, Shao Kahn enlists Kintaro to replace Goro for the next tournament in Outworld. Stronger and more agile than Goro, Kintaro vows to destroy the Earthrealm warriors responsible for Goro's defeat. His fate after the tournament is unknown, but his defeat is what causes Shao Kahn to start favouring the Shokan's long time enemies, the Centaurs, over them.

    Works:
Mortal Kombat II (Arcade / Super Nintendo / Mega Drive)
Mortal Kombat Trilogy (PC / PlayStation / Sega Saturn)
Mortal Kombat Armageddon (Nintendo Wii / PlayStation 2 / XBox)

General Information
Offense: 10/10 Origin: Mortal Kombat II
Defense: 8/10 Release Date: November 1993
Projectile: 5/10 Home Stage: Kahn's Arena
Weight: 10/10 Taunt Up: Kintaro turns to the screen and lets out a huge roar to the sky.
Speed: 3/10 Taunt Down: Kintaro's Saber Teeth appear on his hands. He admires them for a second until they disappear.
Recovery: 3/10 Taunt Side: Kintaro raises his upper left arm and lets out a cocky laugh.
Throwing Ability: 5/10 Entrance: Kintaro descends from the sky at a great speed. His landing causes the stage to shake until the Brawl starts.
Final Smash: 7/10 Kirby Hat: Kirby gains the fangs, fur and stripes on Kintaro's face.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Fireball
(7%-21%)
Kintaro lowers his head and spits out a fireball. It travels at the same speed as Luigi's fireballs and disappears after travelling the length of three Stage Builder blocks. Kintaro can fire three of these in quick succession, but the second and third fireballs only travel the length of two and one Stage Builder blocks respectively. They give mild knockback if they hit a character.
Side Special: Four-Armed Grab
(17%)
Kintaro lifts all four of his arms and dashes forward at half the speed of Fox's Fox Illusion, but for the same distance. Any character Kintaro comes into contact with him during is grabbed. Kintaro will then turn and throw them away at a slightly larger distance than Mario's back throw.
Up Special: Breath
(0%)
Kintaro inhales deeply, affecting anything within the length of three Stage Builder blocks in front of him. Characters and items within that length will be dragged toward Kintaro at the same speed of Link's Gale Boomerang. If a character is dragged right up to Kintaro, they will automatically be grabbed. This special can also be used in the air and can be used to grab onto the edges of the stage when needing to recover.
Down Special: Shokan Smash
(20%)
Kintaro pulls back his upper right arm and then thrusts it forward. Any character hit will suffer slightly higher knockback than Ganondorf's Warlock Punch.
Final Smash Teleport Stomp
(20%-100%)
Kintaro targets the character nearest to him and jumps off the top of the screen. He then descends at an incredible speed and tries to land on that character. If he does, he will jump on them four more times before stepping off of them and kicking them away with a very small chance of recovery. If another character is right next to the targetted character, they will simply by knocked to the side when Kintaro lands and suffer 20%. Other characters can also be hit by Kintaro's kick, and will suffer 40% and the same knockback as Ike's forward smash if they do.
Submitted By: UltraKintaro