Kamek
Updated - February 08, 2008
Kamek was Mario and Yoshi's original and earliest enemy, and the original Magikoopa that lived in the days of Baby Mario and Baby Luigi. In Super Mario World 2: Yoshi's Island, the Magikoopa tried to kidnap Baby Mario and Baby Luigi to prevent the whole "Bowser always loses in the future" thing. He succeeds in kidnaping one, but the one with the red hat falls onto a Yoshi's back. The Yoshi's (after much fighting) defeated Kamek and Baby Bowser, rescued Baby Luigi, and sent them back to their parents. Kamek's still alive, though.

    Works:
Super Mario World 2: Yoshi's Island (Super Nintendo)
Mario Party 5 (Nintendo GameCube)
Mario & Luigi: Superstar Saga (GameBoy Advance)
General Information
Origin: Super Mario World 2: Yoshi's Island
Release Date: October 4, 1995
Home Stage 1: Kamek's Castle
Home Stage 2: Yoob Taunt Up: Kamek quickly adjusts his glasses and laughs.
Weight: 2/5 Taunt Down: Kamek quickly adjusts his glasses and laughs.
Size: 3/5 Taunt Left: Kamek casts a spell that surrounds him in magic symbols for .5 seconds.
Power: 3/5 Taunt Right: Kamek casts a spell that surrounds him in magic symbols for .5 seconds.
Jump: 4/5 Entrance: Kamek swoops down on his broomstick to his starting point and laughs at his competition.
Speed: 4/5 Kirby Hat: Kirby gets Kamek's hood and glasses.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Geometric Magic
(?%)
Kamek spins both his wand and his free hand in a circular shape in front of himself. About 1 second later, he will unleash a trio of geometric shapes (a square, triangle, and circle) forward. The shapes are about Kamek's size, traveling at a slow pase. This move deals 9% damage to anyone it touches. This spell will not disappear until it reaches the end of the stage. If the spell makes contact with a wall, it will simply phase through it and appear slowly on the other side. In addition, if this spell hits any generic NPC enemy, it will grow to gargantuan perportions.
Side Special: Magic Hypnosis
(?%)
Kamek pulls out his Magic Wand over his head, chanting some nonsence that turns the jewel on top of the wand pink. He then brings it down in front of himself, dealing 6% damage to anyone he might whack. Anyone hit by the pink wand will be put to sleep for 2-6 seconds. There is a 10% chance that this move will reverse an opponent's controls for 10 seconds.
Up Special: Broomstick Blast
(?%)
Kamek calls for his broomstick, which swoops down beside him. Kamek then casts his geometric spell downward, and his broomstick shoots off like a rocket. Contact with the broomstick deals 7% damage, while getting hit by the spell will deal 10% damage. After boosting extremely high into the air, Kamek's broomstick will slip out of Kamek's hands, and the Koopa wizard will begin to fall.
Down Special: Particle Pass
(?%)
Kamek will twirl his wand in front of himself as the tip shines blue. This lasts for about 2 seconds. If nothing attacks Kamek during this time, Kamek will simply put his wand away. However, if any attack tries to strike Kamek during this time, Kamek will teleport behind it. He will send out an incredibly potent shockwave that deals 5% more damage than the attack that tried to harm Kamek.
Final Smash Kamek Krush
(?%)
Kamek encases himself within a ball of Koopa dark energy and begins an incantation. With every passing second, the ball glows brighter, and many colors engulph the interior of the ball. After 5 seconds, a gargantuan Kamek, about the size of the Fountain of Dreams, emerges from the ball. Kamek cannot attack while in his enormous form, but anyone he touches will be dealt 63% damage. If Kamek does crush someone, they will flatten into the ground, being unable to be squashed again. After 10 seconds, or after everyone is crushed, Kamek will revert to his original formand everyone will remove themselves from the ground.
Submitted By: Kamekguy