Frederic Chopin
Updated - February 20, 2010

Frederic Francois Chopin was a Polish composer and pianist. While laying on his deathbed, at the age of 39, Chopin dreamed of a curious world themed around music, a perpetually cyclic world representing his own life. As he spent time in his imaginary world, and slipped closer to death, he began questioning whether the dream was really a dream at all.

    Works:
Trusty Bell (XBox 360)

General Information
Offense: ?/10 Origin: Trusty Bell
Defense: 3/10 Release Date: June 14, 2007
Projectile: 2/10 Home Stage: Xylophone Tower
Weight: 4/10 Taunt Up: Frederic holds his baton up to his face, like a fencer preparing to duel. He then states "With this, I will rewrite your existence to a mere emotion"
Speed: 5/10 Taunt Down: Frederic puts a hand to his chest, looking sullen. He laments "There is no way for you to stop, my relentless advance"
Recovery: 9/10 Taunt Side: Frederic taps his foot, to the beat of the current music. An important taunt, for those lacking musical talent.
Throwing Ability: 3/10 Entrance: A flying quill scribbles Chopin into existance, as notes and music staffs whoosh around him like wind.
Final Smash: 7/10 Kirby Hat: Kirby wears a totally dapper hat.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Conduct
(1%)
At first this Special seems to have no purpose other than to switch off the music while you hold B. If you begin moving the analogue stick however, Frederic will begin moving his baton in time with your movements. Tilt the stick in one direction, then another, and another, and then back to the first direction again. This is how you conduct the very music of the stage to your liking.
Side Special: Sacred Signature
(?%)
This magical walkway can be made in midair to aid Frederic's recovery, or simply stop him from falling. For the limited time it is around, the walkway acts a lot like a fall-through platform. It disappears the moment the move ends (after 1.4 seconds), or Frederic jumps off the walkway. It's important to note that standing on this walkway only restores your first jump. You still need to return to the stage to restore use of your second jump, Upward-Special and Forward-Special.
Standing on the walkway also recovers health, at a rate of 7% per second.
Up Special: Piu Grave
(2%-7%)
By holding B, you can delay the third hit by up to a full second, which is somewhat important. Piu Grave's vertical knockback, while nothing spectacular on its own, can be doubled, if the move ends on a "dramatic moment" in the music. Each song has certain moments of it marked as "dramatic". This is usually the first beat of every measure, though some songs have more obvious "dramatic" moments, and for certain songs, the "dramatic moments" might be the least active parts of the melody.
This is why you may need to delay the final hit, in order to get it to coincide with the right part of the music. Combined with a good amount of Cross-Rhythm, Piu Grave can KO at absurdly low percentages when performed correctly.
Down Special: Phantom Pain
(12%)
This cloud, no bigger than Frederic himself, lingers for 3 seconds, dealing up to 5 hits in that timeframe. It would take a truly concerted effort from the foe, for them to bumble into all 5 hits, as each one leaves enough time for the foe to recover and shield. However, each hit of Phantom Pain also deals a lot of shield stun, meaning that once they shield, they won't be able to stop until the move ends. Use this time to get your KO.
Final Smash Applaudissament Sonique
(?%)
He then performs an elaborate movement of his baton, summoning a torrent of rain to pelt the stage. This rain dramatically increases everyone's falling speed/tripping rate and reduces the general effectiveness of jumping for 8 seconds. Frederic is unaffected by this rain. In fact, he sprouts a pair of black wings for the duration of the Final Smash, giving him SEVEN additional midair jumps.
At random intervals in during the rain, claps of lightning will strike random parts of the stage, dealing 12% damage and severe hitstun to anyone unlucky enough to be nearby. To be entirely safe from the lightning, foes would have to jump off-stage, which is not recommended for obvious reasons (i.e. the rain).
Submitted By: Junahu