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Sir Arthur
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Updated - August 16, 2011
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After his beloved Princess Guinevere, also known as Prin Prin, is kidnapped by the demon lord, Satan, the revered, gallant knight, Sir Arthur, journeys through the six gates of Hell and back to save her... and this occurs far more than once. Arthur is notoriously known for being one of the most resilient heroes in the history of gaming, fighting through the boundless reaches of Hell and its hounds, sometimes in nothing more than his boxers. One hit to his shiny silver armor will result in the armor shedding off, revealing this fairly embarrassing form of public attire, though other armors, such as the green and gold armor, can be obtained to increase his power, and his defense against enemy blows, making it so that Arthur can take two hits instead of one before reaching this half-nude state of affairs. Strangely enough, Arthur maintains his pretty much infinite amount of lances while in his boxers... Where does he get them from?
Works:
Ghouls 'n Ghosts (Nintendo)
Super Ghouls 'n Ghosts (Super Nintendo)
Ultimate Ghosts 'n Goblins (PlayStation Portable)
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General Information
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Offense:
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7/10 |
Origin:
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Ghosts 'n Goblins |
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Defense:
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7/10 |
Release Date:
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September 18, 1985 |
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Projectile:
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7/10 |
Home Stage:
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Stormy Night |
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Weight:
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6/10 |
Taunt Up:
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Arthur obtains one of the many weapons in his arsenal, the spear, and twirls it in the direction of the sky, his throaty voice cackling out many a guffaw after he exclaims, "Avast ye, demon!", perhaps a bit as such: "Ha-haha, ha-ha!" If used while his golden armor is equipped, the lance will actually dish out some damage (about 2% per half-second for the three stretched seconds this move would be in effect, thanks to the golden armor) catching opponents (somehow) in its "vice" and twisting them about, Arthur laughing all the same as he attacks them, perhaps a tad masochistically. |
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Speed:
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6/10 |
Taunt Down:
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Arthur kneels down respectfully, armor shining brilliantly under the sun's rays, assuming that he has any equipped. If he has his gold armor equipped, this taunt will into a tactical defensive move, with Arthur setting his great golden shield in front of himself for the moment the taunt is activated, deflecting any projectile sent towards him right back in the direction from whence it came at twice the speed. |
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Recovery:
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9/10 |
Taunt Side:
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Arthur reaches into his pocket, searching for a dagger, though ends up with some entirely harmless object, such as a blue or pink teddy bear with button eyes and stitched edges, tossing it forward nonetheless, though not dealing any damage to anyone should it hit them. Instead, the bear softly (and unnaturally) bounces off of opponents, and can be used as a gag item up until it disappears. It can also take a couple of hits, which'll see it completely unseamed and back into the void from whence it came (i.e. Arthur's pocket). |
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Throwing Ability:
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6/10 |
Entrance:
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Simply enough, Arthur runs onto the field from either side of the arena, clad in silver armor, then stands in place, defensive position switched on, ready to battle. If the arena is more like Pokemon Stadium, PictoChat, Battlefield, or some other stage with zero walk-off sides more akin to Shadow Moses Island, Green Hill Zone, and portions of Castle Siege and WarioWare, Inc, Arthur will already be on the stage, scratching his back, and then getting into the aforementioned defensive "idle" stance. |
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Final Smash:
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9/10 |
Kirby Hat:
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As soon as he swallows up ol' Arthur, Kirby will automatically obtain a replica of the knight's silver helmet, only more fit to his pretty large, near entire body-consuming head. If he swallows Arthur during his golden state, then he will obtain the golden helmet and be able to toss daggers at a quicker speed, albeit with the same damage amount as if he were throwing them with a silver helmet equipped. If he swallows Arthur when he's just in his boxers, he'll obtain a set of his own, as well as a replicated beard, though, once again, for Kirby, this is purely cosmetic. |
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Moveset
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Button Configuration
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Name of Attack
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Attack Details
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Standard Special:
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Dagger Toss (4%-108%) |
As the name of the move implies, Arthur removes a dagger from wherever he hides his weapons at inhuman speeds, throwing it straight-ahead at head level. The dagger itself is pretty much what one might expect of such a weapon; it's light, easy-to-carry, sharp, and made of steel, making it perfect for a projectile knife, though not very potent in and of itself in a game like Smash. With that being said, the holy yellow light that actually engulfs the dagger in its rays might help out a tad with that problem, carrying it as straight and as hastily as it can towards opponents, dishing out a humble 9% damage if it makes contact with one, and adding a bit of a small flinch side-effect flavor to the dish as well. Arthur can throw three daggers in rapid succession, each one dealing an average of 8% - 9% damage, though if the move is charged, one extra dagger will be added to the equation every second out of the maximum of three seconds it is charged, and the daggers will also travel at half the speed they do uncharged, which in itself was already quite formidable. Some daggers may dish out a little less damage when charged, around 6% or 7%, though the added speed and quantity more than make up for some damage ratios lagging behind of others. While this move may seem entirely potent in how it operates, it's basically useless on foes smaller than Arthur unless they're mid-air when the daggers are thrown. If this is the case, then they could very well see their untimely O.O.B. or K.O. immediately following the attack, as it ceases any mid-air actions from being carried out until the opponent touches their feet to the ground, is hit again by something else, or falls off the stage entirely. When in golden armor, Arthur will deal roughly 50% more damage with his daggers, though they'll travel at a slightly slower speed, whereas if in his boxers, the daggers will travel faster than they ever did before, though be just about 25% less effective than if he were in his silver armor. |
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Side Special:
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Scythe Toss (9%-16%) |
Arthur obtains a handy and, on top of that, pretty darn long and sharp-lookin' scythe from his weaponry collective very similar in style to the scythe wielded by Death, perhaps more well-known as the Grim Reaper in popular culture, comically bracing himself for the impending toss by pull it behind his back in a curved manner, eyes nearly bulging out of his head, teeth gritting together in his hesitance due to its being so long, about as lengthy as a singular Ganondorf, before finally tossing the scythe forward in a manner similar to the way any iteration of Link might throw a boomerang, the scythe spinning three-sixty as it travels roughly the length of four Kirby's, then returning to Arthur, inexplicably disappearing the moment it touches him. Only the blade of the scythe will reach a foe's hitbox, dealing a respectable 9% - 11% damage per slice, though if the attack is charged, in a way very similar to the Dagger Toss, the scythe will travel faster, another Kirby (maybe even a Jigglypuff! lolololol) further, and with roughly 3% - 5% damage extra added onto the power of each impending slice. In mid-air, the scythe will be thrown automatically, though it will only travel half as far than if it were thrown from the ground, where Arthur has more traction. Furthermore, when the scythe is thrown while in golden armor, it will automatically travel the same distance, with the same power, as a fully-charged silver armor toss, though with only half of the start-up time involved, and when it is charged, he'll throw two Scythe's instead of one, each successively after the other, both dealing the same amount of damage as an uncharged golden armor scythe, but with one traveling a little less far than the other. In his boxers, the move cannot be charged, though the original attack will have 2%+ damage added onto its initial percentage for good measure. |
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Up Special:
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Red Arremer (0%) |
Arthur, seemingly with no place to go whatsoever as attacks are coming at him from both sides, or as he's falling off the side of a stage, realizes that he must resort to his final option, and that's enlisting the help of a devilish Red Arremer to assist him in reaching a literal higher position, where he could reach somewhere on solid ground, safe from attacks... if only for the mere moment. Once this special is activated, a Red Arremer a tad larger than the Devil from Devil World for the NES as it is seen in Super Smash Bros. Brawl, appears from behind Arthur, wings aflutter, reaching its hands under his arms, then hastily flying upwards at about the same length Snake's Cypher or Gun Cypher could take him before ultimately dropping Arthur off, though the move can be canceled in mid-air at any given time by pressing down on the control pad, which would see the Red Arremer off early, therefore seeing Arthur off down from whence he came earlier than later, hopefully being worked in a perfect tactical type of way instead of an accidental, sloppy kind of way. While on his way up, players can somewhat control the Red Arremer's path by tilting the control stick left, right, or straight, denoting the general direction the Arremer will travel, despite it's disobeying your command should you want it to go down, which would just result in it dropping off Arthur and flying off early. If used with golden armor equipped, the super-armor found at the beginning of the move will remain with Arthur until completion. With only boxers, the super-armor will be activated for only 75% of what it would be if silver armor was equipped. In mid-air, though, none of this really matters, as the Arremer would pick up Arthur automatically, traveling just as high as it would from ground-level, if not a little further with golden armor on. |
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Down Special:
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Fire Bottle Toss (6%-15%) |
Arthur uses yet another potent projectile from his boundless array of ghost, ghoul, and goblin-killing weapons, this time retrieving a magical bottle filled with a red substance from his apparent pocket and throwing it to the ground only a foot or so in front of him, setting forth a trail of quick-moving, Ness-sized pillars of fire that last only a split second each, though come in large groups, traveling at about the length of two Kirby's before dissipating entirely. Those caught in the pillars will be lightly thrown into the air, being dealt 6% damage per pillar they're caught within, though it's typically only one, or two, if they manage to escape the flinching flame effect found within each pillar. If hit with the bottle, an extra 2% damage is issued. This move, at least while in super armor or in boxers, where it travels at a little less far, is mainly good as a defensive move as it absorbs the energy of most projectiles, seeing to it to end them before they reach the one who brought about their brief presence, with very specific ones not applying, such as the oversized beams or storms unleashed by a final smash or by a boss. If used with golden armor, the pillars travel the length of a whole Ganondorf and a half, and the bottle has a "pop!" quality to it similar to the effect a Deku Nut produces, an extra 1% on top of the super 2% damage it already dishes out alone. |
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Final Smash
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Golden Armor (0%) |
Arthur throws his arms up into the air, shedding his silver armor for his golden armor, which increases all of his stats by 1, as well as the power and effectiveness of certain moves, even taunts, for the twelve seconds its in play, a just-as-golden aura surrounding the knight as he moves about the stage, now quicker and more durable than ever. Once the golden armor loses its effects, however, Arthur sheds the armor, revealing that he's wearing nothing but his heart-ridden boxers underneath, where reverse effects occur and he has slightly nerfed stats all-around, with weaker moves as well. However, he's still quicker than when in his silver armor, mainly because silver armor isn't imbued with magical essence like golden armor is, therefore weighing him down a tad. Roughly fifteen seconds in nothing but boxers pass before the silver armor reappears, much to his gratefulness. |
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Submitted By: Jonno
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