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Dai San Gen
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Updated - August 23, 2011
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Dai, San, and Gen are 64 year-old triplets from the planet Shinar, who can live to be up to 200 years old on average, 125 years longer than the average human lifespan, though never age much from their infantile stage, leaving Shinar a planet full of baby faces like Flamezone. After expressing interest in the F-Zero Grand Prix, their uncle gave them his racer, the Pink Spider, now conformed to fit all three of them in its cockpit so that each may contribute a different part in leading the Pink Spider to victory. They hardly ever feel the need to speak due to their psychic ability, which works to their advantages during races, though when they do, prepare to hear a gaggle of babies speak in your tongue. Their goal is to win at least three tournaments so that each one of them may have on to carry, though a few more than that certainly wouldn't hurt them either. Like with the Ice Climbers, Popo and Nana, it is possible for the other two members of the triplet trio to be K.O.'d beforehand, resulting in a much more difficult fight, with only one of them in charge, severely nerfing the majority of their moves in terms of travel and overall effectiveness.
Works:
F-Zero GX (Nintendo GameCube)
F-Zero AX (Arcade)
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General Information
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Offense:
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4/10 |
Origin:
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F-Zero GX |
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Defense:
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5/10 |
Release Date:
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July 25, 2003 |
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Projectile:
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2/10 |
Home Stage:
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Aeropolis |
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Weight:
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3/10 |
Taunt Up:
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Dai, San, and Gen sit themselves down in a closed circle, each sitting cross-legged, each looking into the eyes of their fellow sibling, and begin playing a game of patty-cake. Dai and Gen will giggle just a baby might when San loses traction and pushes her hand outwards towards Dai's too forcibly, falling on her knees, though she will, of course, be angered, verbally expressing her torment in an angered cry which could be very reminiscent to you if you've ever heard a little girl cry. LOLOLOL. This submission is getting good already, isn't it? ;D Dai and Gen, understanding their sister's frustration, wobbly stand right back up on their feet and reach a hand towards her's, helping her back up, a grateful baby sound ("goo") coming from San's mouth as the return to their battle stance. |
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Speed:
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4/10 |
Taunt Down:
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Dai, San, and Gen return to their "meeting hall" in the middle of their closed circle, though this time, they're on their feet instead of sitting with their legs crossed, though, instead of playing patty-cake, they merely have a small talk between each other, each actively waving their hands about to discern just what they're babbling about between one another. At the end of this conversation, they nod to one another in compliance, then become involved in the battle once again, plan apparently in effect. If interrupted by any sort of attack, the three of them will each shout, "Hey!" in angry unison. |
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Recovery:
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10/10 |
Taunt Side:
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Gen gets in front of the leader of the group, San, and Dai stays behind her in a way very reflective of their official F-Zero artwork, and the way they operate their vehicle, the Pink Spider, given to them by their uncle, in general, with San placing one hand at her hip and using her other hand to point an index finger in the exact direction of the nearest opponent, with Gen, and then Dai, following in her footsteps, also placing one hand at their hips and using their free one to point in the direction of the closest foe. As the opponent moves about, their fingers will follow their movements, as if they were in a deep psychic trance, for the remainder of the few split seconds the taunt is in effect. If another opponent comes closer, then the trio will remove their focus from the one they were originally targeting to point in the direction of them instead. Once they're done pointing, they'll each pump both of their fists in the air, hopping up and down, babbling excitedly before instantaneously beginning to battle it up once more. |
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Throwing Ability:
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9/10 |
Entrance:
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Dai, San, and Gen, in that order, come cartwheeling onto the stage from who knows where in a very disorganized way, with Gen's legs bumping against San's, which results in San's slipping onto Dai, the two of them tumbling over, resulting in San's hand tripping Gen, who falls on top of the lot of them, each of them crying for a split second in unison before realizing that there's other fighters in the midst. From here, the quickly jump up on their feet, huddled in a circle together, backs against one another, ready to use their psychic ability to float a half-inch off of the ground, rotating constantly, dishing out their attacks in the most unorthodox of ways. |
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Final Smash:
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10/10 |
Kirby Hat:
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Depending on who he swallows, Kirby will obtain one of Dai, San, or Gen's hair-style and a small apron whose color also reflects who he just ate right up like a summer BBQ. |
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Moveset
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Button Configuration
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Name of Attack
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Attack Details
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Standard Special:
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Lun [Wheel] (1%-9%) |
Protected by super armor, one of either Dai, San, or Gen will extend her or his hand towards the horizon, Dai's hand glowing green if he's the one who lifts his up, San's red is its hers, and Gen's blue if its his, with each color denoting a different elemental power, with green being the shadow effect as seen with characters such as Ganondorf when they use certain attacks, such as the Warlock Punch, though, of course, green, red being fire, as might be expected, and blue denoting electricity. From here, the super armor will deactivate itself as the baby-like entities, who are really sixty-four years old, just so you know, begin to spin around just as the might when they run, they in a more open-circle, covering the length of about four Kirby's between them, gradually building up speed, dishing out a mere 3% damage per hit as they initially begin to spiral, but, when they become engulfed in the respective attribute, as denoted earlier by whoever's hand was raised into the air and what color it glowed, with the red attribute dealing the most damage at a mighty 9% to those who run into them, often catching them within the flames to easily rack up dance, with the green coming in second at 5%, which is still very decent, and acting much like the flames in their "charming" catch aspect, and blue dealing the least at... well, the same exact damage it would deal without any attribute, 3%, though with the ability to force opponents into a dizzy blaze for up to five seconds, contorting their controls quite a bit about half they time, scrambling them up, making it harder for them to get a hit in, or even save themselves from accidentally falling or walking off the edge of the stage! Depending on how many times the special attack button is mashed in a row by the player, Dai, San, or Gen will rotate faster and faster, and, if they reach their maximum speed, whichever one of their elemental attributes attached to them at the time will spit out from the one who's telepathic power is activated at the time's hand in several, small orbs, homing in on opponents, dishing out an extra 1% - 3% damage per projectile, and the trio will also be able to move at this point like some kind of maniacal drill... that doesn't drill into the ground... to their left and right, though it'll be quite a slow move for them, and they could technically be stopped at any time, making this more of a defensive move than anything else. Still, who doesn't like the idea of weird baby-men catching themselves on green shadows, fire, or lightning and moving around in such a way? That's classic cultural television, folks! (And no, that wasn't really meant as a racist joke. Don't be a baby pl0x.) If used in mid-air, which could prove to be fairly difficult, there will be no minor start-up lag like there is if used on ground-level. |
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Side Special:
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Zaji [Acrobatics] (10%-17%) |
The trio line up one after another in no particular order, with the two up front crouching down as if they were about to play leapfrog and, a mere split second, what do you know? They're playing leapfrog, with the one in the back sloppily, though extremely speedily, of course, jumping over the one in the middle, and then... Wait... What!? Then climbing onto the hands of the one in front, the "front-man" then carrying his or her little acrobatic partner and tossing them straight forward, as if they were a mere rock, or some other kind of "useless" projectile to harm opponents with? Well, yes, that's essentially what's going on, though, as one might've already expected by now with these three, there's a lot more going on than meets the eye. While it's entirely true that Dai, San, or Gen will be tossed forward, smacking into an opponent and dishing out a pretty darn good 10% - 11% damage upon impact, their individual attributes from Lun still in effect, that's just the tip of the iceberg here, Jojo! If charged, first of all, one of the three... erm... "Shinarans" will travel a tad further depending on how long the move is charged, with the usual three second mark being the maximum, also dealing 2% extra damage per added second, the baby-man who's thrown may also use his telepathy to move in an upward or downward arc, literally throwing a curve-ball into the general mechanics of a Super Smash Bros. game. If you haven't seen it by now, Dai, San, and Gen most certainly bring something entirely different to the table, whether that's for better or for worse! By the way, the line-up at the beginning of this move truly only takes a mere half a second, but what a comical half a second it is! If used in mid-air, the technicalities behind the move will be removed, meaning they can't be moved up or down, since that'd harm the other two children's freedom as far as moving down or up on their own while in the air goes, though the move can still be charged for those a bit more daring as they approach the out-of-bounds of a stage, resulting in, well, not really anything but the same version of the charged attack used in mid-air! Still, that's pretty cool though, right? Oh, and did I mention that if one presses the special attack button repeatedly while the singular baby-man is traveling after being tossed, that their attribute will light them ablaze again, resulting in 1% or 2% extra damage being dealt upon contact with an opponent? And it can be used both on ground and in air? Now that, good sir or madame, or flank-steak, is some good, ol'-fashioned fightin', kinda-sorta originally presented to you by the beast-man, Blanca, now brought to you by the three baby-men? Maybe like with Kumatora to Lucas, or Ionia to Kumatora, Blanka taught Dai, San, and Gen this technique. Haha. No. That'd be stupid. |
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Up Special:
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Gunlei [Rolling Thunder] (4%-7%) |
Dai, San, and Gen turn their backs toward one another, forming an essential inverted version of their meeting circle exemplified earlier in this submission via their up and down taunts, either sitting down or standing up, with each style having its own pros and cons to them as they propel themselves into the air, hands joined, rotating just as they do when they "run" about the stage, though at either a slightly quicker pace or a slightly slower pace depending on whether they decide upon standing up or sitting cross-legged on the floor pre-flight, with their on-their-feet stance resulting in more distance crossed, approximately five Ganondorf's due to their psychic ability, quite a feat, though resulting in less damage dealt if one were to come into direct contact with them during their travel upwards, around 4% - 5%, with some lightning-based properties included, depicting their telepathic power, per touch as compared to the 6% - 7%, damage, same flinch-based lightning effect added in for good measure, dealt per touch should they sit cross-legged during their flight, though, as inferred to earlier, the trio does travel a bit shorter and a tad slower, approximately three-and-a-half Ganondorf's instead of a whole five, still covering a fairly long distance, though. The gaggle of adults who just so happen to look like babies have some super armor during activation, during the split moment that they're joining hands as they choose whether to sit down or remain standing up, though the armor fades away as soon as they begin to levitate, resulting in the ability to be hit by anything indirect, a sword, an arrow, or a bomb, for instance, and flinch mid-move, canceling it, of course, and resulting in the untimely, literal fall of the lot. Whether they're standing up or sitting down, the player can move Dai, San, and Gen in any which-way, aside from down, the moment they lift their feet from the ground, making this move one of the more effective recoveries ever introduce to the Jonno Edition of Super Smash Bros., perhaps only trumped by Waka's recovery move. Then again, Waka doesn't cause any damage when he moves up while Dai, San, and Gen do. Who will win? Who will lose? Well, that really just depends on the skill of the player, buckarooroo! Dumdoodumdum! Furthermore, once the move is complete, Dai, San, and Gen will fall to the ground in the exact same way they would if they were successfully attacked mid-move, resulting in a more timely drop to the nearest platform, or, of course, in some cruel world where no platforms are nearby, or they just can't reach them for whatever reason, the entirely untimely out-of-bounds self-destruct of the three of them. Why is this move only thunder-attributed? Because, Gen was really feeling it with this one, and San and Gen just let him have the work since it was his idea. Better than no explanation right? No? OOPY DOOP TO YOU GOOD SIR. |
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Down Special:
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Jimu [Building Blocks] (5%-44%) |
In yet another bout of psychic-energy-powered super baby moves-- Hold on; are they Shinar's answer to the baby geniuses? Wait... All of Shinar are filled with people just like these three, only they don't drive F-Zero racers... OKAY! They're automatically the baby geniuses of Shinar! I call it! Don't stop me! CAUSE YOU CAN'T! BOOMOMUMWAHAHAHEEHEHEEHOO!!!111onj1o Great, now you got me all worked up and I couldn't even complete what I was going to say! Darnit... Dang kids. In yet another bout of psychic-energy-powered, show-boating super baby moves, Dai, San, and Gen, once again in no particular order, create another line, only this one goes upwards, towards the sky! That mother-lovin' sky! Carole King. Hi De Ho. Mother-lovin' was improvised. Gotta love it. Once the man-baby-things are all set up, with one's feet planted firmly into the ground, another on top of he or she's shoulders, and another on top of their shoulders, the one on the ground's legs will start to buckle under the pressure, forcing them to awaken their psychic ability to keep their strength up, unintentionally causing a chain reaction in which the other two, so deeply affected by the mind power of the one at the bottom of it all, also ignite their telepathic powers once more, with the one at the bottom being consumed by their light first in a circle about the size of a mildly over-sized Kirby first, with the one in the middle following literally a split second afterwards in suit and, finally, the third one as well, also a minor split second apart. Once each of them have ignited their elemental ability once again, they can either stay complacent, acting as their own defense system, or the one at the bottom of things can start walking around with the other two still on top so long as the special attack button is held down. Either way, the result is some 5% - 6% damage being dished out to whoever makes contact with one of the trio, which could prove nasty if they manage to come from the top one, then drop, resulting in being hurt by all three. The one at the bottom, since they're buffed up by their literal brain power, will be able to move just as fast as he or she might without such handicaps placed, once again, literally, upon their shoulders, though, eventually, after about ten seconds maximum of walking about, if they don't sit back down for at least three seconds to take a break, will buckle under the pressure of the others' abilities, resulting, ultimately, in their falling over on their butt, with the others following in suit, only they'll deal some good 9% - 10% damage per weird baby... man... creature... that comes into contact with an opponent, their crash-landing's course being mapped out by the exact movement of the control stick moments before the one on the bottom's knees give in to the pressure, meaning any of them could fall either which-way, meaning that the first one may not necessarily fall on their butt, but flat on their face instead... Wow, you learn something new every day! |
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Final Smash
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Fennu de Ying'er [Angry Baby] (25%-?%) |
Dai, San, and Gen return to their huddled meeting circle first found in their taunts, though this time, their meeting is much more in the "TOP SECRET" or "CLASSIFIED" sections of things than ever before, and, after their gaggling and babbling is done with, they'll turn back in the direction they were facing beforehand, each of them pumping their fists inwards in a superhero-type pose, knees-locked, smug look smeared across their faces, and, suddenly, each of their elemental attributes will consume them wholly, making it so that they aren't even visible beneath the green, red, and blue fiery and electrical mass of energy, which dishes out up to 25% damage alone with some huge knockback equivalent to that of something with a little more substance than Zero Suit Samus' Final Smash to those who are stupid or unlucky enough to fall into its dreadfully small middle hitbox, which is arguably what deals the most damage, whereas those found on the outside of the huge mass of energy will only be dealt minor damage around the 5% range. When the essential "contained storm" is complete, Dai, San, and Gen will be found... as three Bowser-sized, fat baby similar to Boh from Hayao Miyazaki's Spirited Away, only more clothed in some traditional Chinese attire, with funkier eyebrows, and all angry red like he was turned into a tomato baby, each of them fully-garbed in super armor for the next ten seconds before the final smash fades away and they return to their smaller, regular form, with each of their moves increasing dramatically in damage, knockback, and, for projectile-based attacks, distance. Their stats also each increase by 1, making things even more interesting in a Wario Man type of way, although perhaps even more potent than said garlic-loving superhero. Once the big baby man thing literally poofs in a collection of fairy dust-like purple smoke, and return to their normal-sized forms as said earlier, they'll simply dust their clothes off as quickly as they can at the inhuman speed of less than a second and return to the battle as if nothing had ever happened for those glorious collective twelve seconds in which they were either being eaten alive by their own power or becoming huge beasts. |
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Submitted By: Jonno
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