The Warrior
Updated - May 11, 2010

The Warrior is a type of class in World of Warcraft. The Warrior is good at close combat attacks, and is also well known for their Shouts. Every single race, except for the Blood Elf (Human, Dwarf, Night Elf, Gnome, Draenei, Orc, Undead, Tauren, Troll,) will be able to use this class.

If Mercurious was a game, the color changes would be very different. Assuming you are using the Gamecube controller, you will be able to change your Warriors Armour color on the character select screen with X. If you press Y instead, your Gender will be switched (Male, Female). If you press R, you change your Race, which mentioned before, will consist of 9 races. The only difference between the races are height, and their weapon. The Dwarf and the Orc use a axe instead of a Two-Handed sword, but it still does the same things a Sword does, and the Tauren use a Hammer, which also does the same things as the sword, so there is no damage difference The rest of the races use two handed swords. If you press L, your facial features (eyes, face, hair, facial hair) change randomly, so you keep on pressing L until you find a face that suits you. If you unlock a new costume (New Armour, new swords), you can make him/her change into that with Z.

    Works:
World of Warcraft (PC)

General Information
Offense: 9/10 Origin: World of Warcraft
Defense: 8/10 Release Date: November 23, 2004
Projectile: 4/10 Home Stage: Elwynn Forest
Weight: 7/10 Taunt Up: The Warrior laughs at the enemy.
Speed: 6/10 Taunt Down: The Warrior runs his thumb down to the end of his blade/hammer.
Recovery: 1/10 Taunt Side: The Warrior takes out a loaf of bread, bites the end off of it, and stores it back inside his pocket.
Throwing Ability: 3/10 Entrance: You can hear a yell, and the Warrior charges on to the screen, and on to his starting position.
Final Smash: 7/10 Kirby Hat: Kirby gets a two handed sword/hammer/axe, and the hairstyle the Warrior currently has. Kirby also gets a mini version of the Warrior's Armour.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Heroic Throw
(4%-10%)
The Warrior throws his/her weapon forward, and it spins around like a boomerang, and will deal 4%-10% upon impact. It doesn’t have a lot of knockback, but there is a small chance that the weapon will be stuck inside the victim’s body, making them slow for about 3 seconds, before the weapon unsticks itself, and returns the warrior. When weaponless, the warrior has to use his fists, which is much weaker, and he cannot use any of his Special Moves. If used in the air, the Warrior will aim downwards at an angle. If the weapon misses and hits a wall, it will stick into the wall, and won’t be able to come back out until the Warrior passes by it, or dies.
Side Special: Charge
(3%-6%)
The Warrior runs about 3 Bowsers forward, with his sword in front of him, the blade facing forwards. When hit with charge, the victim will not get any knockback, infact, he won’t be able to move for 3 seconds, or until he is hit. Charge can be canceled by jumping into the air. If used in the air, the Warrior will charge forward still, except this time he/she will slowly fall down. It will deal about 4% if you are landed on.
Up Special: Hamstring
(5%-8%)
The Warrior will turn his blade so it is facing upwards, then the Warrior will jump. The Warrior is invincible will turning his blade. The Warrior will go up about 3 quarters of Sonic’s Up Special. If the opponent is hit, the blade will go into the opponent’s body and the Warrior will bring it up with him, and then the Warrior will rip it back out when he/she goes his/her full distance, making the opponent as heavy as their metal forms and they will be very slow for 3-8 seconds, depending on the enemy’s health. If the Warrior hits a ceiling with their target on the end of the Warrior’s sword, an additional 3% will be dealt.
Down Special: Thunder Clap
(5%-9%)
The Warrior will stomp his foot on the ground, and electricity will cover his body and the ground around him/her. If the opponent touches the Warrior, or the ground around the Warrior, they will be dealt 5%-9% electric damage, and they will be stunned for about 2 seconds. If used in the air, the Warrior will start falling downwards very fast, feet first. If the opponent is caught while the Warrior is falling downwards, they will be stuck under his/her feet until he/her hits the ground. While the opponent is trapped, they will be dealt 1% electric damage every 2 seconds. When the impact with the ground is made, they will be dealt a additional 5% damage. This is also a good Suicide move (like when Donkey Kong can pick up a enemy and jump off the stage).
Final Smash Heroic Strike
(25%-55%)
The Warrior will spin around in a 360, and if anyone is caught in the spin, they will get thrown into the air by the Warrior, and will repeatedly get slashed in the air repeatedly. This is much like Ike’s Final Smash in Brawl, except much more people can be attacked at once. The downside is, if you have 3 people, you only deal about 25% to each of them, and 55% if there is only one enemy. After dealing a certain amount of damage, the Warrior will spin so fast, he will make a kind of tornado, and the enemy’s will be shot away.
Submitted By: flamezone17