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The Paladin
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Updated - May 17, 2010
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Paladin is a class in World of Warcraft. Paladins are good physical attackers. They are also good at healing, and holy attacks, and power-ups. The Races that can be a Paladin is as follows: Human, Dwarf, Draenei, Blood Elf.
If Mercurious was a game, the color changes would be very different. Assuming you are using the Gamecube controller, you will be able to change your Paladin's Armour color on the character select screen with X. If you press Y instead, your Gender will be switched (Male, Female). If you press R, you change your Race, which mentioned before, will consist of 4 races. The only difference between the races are height, and their weapon. The Human, Dwarf, and Draenei use Hammers. Blood Elves use Two-Handed Swords. If you press L, your facial features (eyes, face, hair, facial hair) change randomly, so you keep on pressing L until you find a face that suits you. If you unlock a new costume (New Armour, new swords), you can make him/her change into that with Z.
Works:
World of Warcraft (PC)
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General Information
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Offense:
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8/10 |
Origin:
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World of Warcraft |
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Defense:
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9/10 |
Release Date:
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November 23, 2004 |
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Projectile:
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2/10 |
Home Stage:
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Ironforge |
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Weight:
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5/10 |
Taunt Up:
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The Paladin taps the ground with his Hammer/Sword. |
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Speed:
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5/10 |
Taunt Down:
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The Paladin kneels to the ground, and prays. |
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Recovery:
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8/10 |
Taunt Side:
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The Paladin sticks his/her Hammer/sword into the air, and the tip shines brightly. |
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Throwing Ability:
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4/10 |
Entrance:
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Some yellow, holy, energy float around the Paladin’s starting position for a little while, but then forms into a figure, and the yellow energy shatters, and the Paladin is revealed. |
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Final Smash:
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8/10 |
Kirby Hat:
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Kirby gains a Hammer/sword, and gets the hairstyle of the Paladin. Kirby also gets some Paladin clothes. |
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Moveset
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Button Configuration
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Name of Attack
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Attack Details
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Standard Special:
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Holy Light (-5%) |
The Paladin holds his hands out in front of his/her face, and starts summoning holy energy to fill his/her hands. The Paladin must charge this move up for about 3 seconds. When this move is fully charged, the Paladin puts his right hand into the air, and is healed by 5%. The Paladin cannot use this move again, until a full minute has passed. If the Paladin is attacked while charging this attack, the attack will be canceled. |
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Side Special:
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Hammer of Wrath (4%-8%) |
The Paladin takes a small throwing hammer off of his/her belt, and holds it in the air, which turns yellow because of holy energy. This takes about 1 and half seconds. If attacked during this time, the move will be canceled. The Paladin then chucks it forward. It travel straight for about 2 Bowsers, but then it starts to get affected by gravity. If it hits someone, they will be hurt for 4%-8% damage, and will get slight knockback. |
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Up Special:
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Divine Protection (0%) |
The Paladin will kneel down and pray, as a red, see through, sphere surrounds the Paladin. The sphere will float towards the sky, the same speed as Mario’s walk. The orb will travel for a maximum of Sonic’s Up Special in Brawl. If you get attacked while you’re going up, the attack damage will be divided by 2. The Paladin receives absolutely no knockback while going up. This attack does not save you from Final Smashes though. There is a .5 second start-up time for this attack, where you have super Armour. |
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Down Special:
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Judgment of Light (6%-10%) |
The Paladin raises his/her right hand, while a giant hammer made entirely out of holy light appears from mid-air, and slams towards the ground right in front of the Paladin. If you are hit, you get dealt 6%-10% damage, and get a Judgment on you for 8 seconds. Meaning that there is a 50% chance that when the Paladin is attacked, he/she might get healed for 1%-3%. |
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Final Smash
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Seal of Righteousness (?%) |
The Paladin’s weapon will glow with yellow, holy, energy. The Paladin’s attack damage is doubled by 2. The Paladin’s Holy Light heals the Paladin for 10% and the Paladin does not to need to wait a minute to use it again. Divine Protection also protects you from all damage, and you can go as high as Snake’s Up Special in Brawl. The Hammer of Wrath also goes farther, and Judgment of Light gives the enemy 16 seconds of Judgment. This Final Smash last for 15 seconds. |
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Submitted By: flamezone17
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