Mario
Updated - February 06, 2008
Mario is the biggest name in video games and is Nintendo's main mascot. He first stared in Donkey Kong Arcade under the name of 'Jumpman'. He has stared in many games since then, taking on many different roles such as: Hero, Referee, Doctor, and Villian. He has also starred in his own series of sports games, such as: Golf, Tennis, Baseball, Soccer, and soon to be released Basketball. He's also had many camoes in other games.

    Works:
Super Mario Bros. (Nintendo)
Super Mario 64 (Nintendo 64)
Super Mario Galaxy (Nintendo Wii)
General Information
Origin: Donkey Kong
Release Date: 1981
Home Stage 1: Mushroom Kingdom
Home Stage 2: Delfino Plaza Taunt Up: Mario grows twice in size in a similar style of picking up a Super Mushroom before returning to normal size.
Weight: 3/5 Taunt Down: Mario spins in place and holds a peace sign to the camera and cheering, "Here we go!"
Size: 3/5 Taunt Left: Mario takes his hat off and scratches his head before putting it back on his head.
Power: 3/5 Taunt Right: F.L.U.D.D. appears on Mario's back and instructs him to keep up the good fight.
Jump: 4/5 Entrance: A Warp Pipe appears out of the ground at Mario starting position before he jumps out of it and prepares for the battle ahead.
Speed: 3/5 Kirby Hat: Kirby gains Mario's famous red hat.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Fireball
(2%-6%)
Mario throws a red fireball that will bounce along the ground and ricochet off of obstacles and barriers, as well as opponent's shields. The fireball will burn out after traveling a certain distance.
Side Special: Cape
(1%-5%)
Mario swings his cape in front of him. His cape's not significantly damaging, but he can reflect projectiles back at his opponents or make them face the opposite direction by performing this attack.
Up Special: Boost Star
(9%-22%)
A Boost Star appears above Mario as he jumps into it and propels into the air. He's also surrounded by a thin shield of flames while boosting upwards and can damage any opponents that might cross his path. While Mario's in the Boost Star, he can charge his recovery distance by holding the Special Move button down, but if he's attacked, his move will be cancelled.
Down Special: F.L.U.D.D.
(0%)
Mario equips himself with F.L.U.D.D. and can use its Spray Nozzle to squirt water at his opponents to push them away from him. This attack doesn't cause any damage, but can still KO opponents if used on opponents attempting to return to the stage.
Final Smash Mario Finale
(10%-60%)
Mario glows red before being overcome in a blazing aura and sending a fiery onslaught of flames across the stage horizontally and slightly extending vertically. Anyone trapped in the blazing flare of fire will take high amounts of damage and be sent flying with possibly no return.
Submitted By: DK3