As the King of the Jungle, Donkey Kong protects his primitive island home from the evil clutches of King K. Rool and his Kremling Krew. Also known as DK, Donkey Kong is a very powerful ape hailing from Donkey Kong Island, where he spends his days adding to his Banana Hoard and smashing local Kremlings alongside his nephew, Diddy Kong. When trouble stirs on his jungle island, he's usually the first to respond by blasting headfirst into the heart of the action, unless of course he's been captured by K. Rool.
Donkey Kong Country
- November 21, 1994
Donkey Kong 64
- November 24, 1999
Donkey Kong Country Returns
- November 21, 2010
9.5 / 10
6.5 / 10
July 9, 1981
0 / 10
6 / 10
9.5 / 10
3.5 / 10
Donkey Kong beats his chest as he intimidates his foes and claims his ground.
2 / 10
A lone bee flies around DK before grabbing his attention. Donkey Kong gets irritated by it and ends up accidently swallowing it.
7 / 10
Donkey Kong fixes his tie before smiling and giving a 'thumbs up' to the camera.
8.5 / 10
A DK Barrel is thrown onto the stage from the foreground before Donkey Kong busts free from its confinement.
8 / 10
Donkey Kong's platform is made up of bananas from his hoard.
6.05 / 10
Kirby gains a head full of DK's ape hair.
Donkey Kong is a heavy, powerhouse character. As such, he's not the fastest and most nimble character, far from it infact.
DK's moveset has been retweaked this time around to reflect his 'Country' and '64' appearances instead of his Mario series appearances.
Donkey Kong cannot glide, crawl, wall jump, or wall cling.
2% - 4%
Donkey Kong swiftly punches straight forward with his left fist.
2% - 3%
Donkey Kong throws a rising, right fist.
1% - 3%
Donkey Kong kicks forward with a quick foot.
3% - 8%
Donkey Kong rolls forward along the ground with great strength.
4% - 9%
Donkey Kong quickly swipes his right hand to his left with a stiff slap.
6% - 9%
Donkey Kong swipes his hand overhead in a slapping motion.
5% - 9%
While crouching, Donkey Kong swipes his hand low to the ground.
15% - 28%
Donkey Kong winds up a powerful punch before applying a Boxing Glove and unleashing his fury forwards.
Sound Wave Attack
14% - 23%
Donkey Kong claps his hands together overhead, sending a thunderous echo to ripple upwards.
17% - 25%
Donkey Kong pounds the ground with both fists, causing two large bananas to crash to the ground to either side of him, pummelling his opponent.
5% - 10%
Donkey Kong spins in midair with both fists extended in opposite directions.
8% - 14%
Donkey Kong clasps his fists together and hammers them downward in front of himself in a tremendous meteor attack.
5% - 8%
Donkey Kong kicks out behind himself while up in the air.
6% - 9%
Donkey Kong swings his forehead forwards with great force while in the air.
5% - 9%
Donkey Kong kicks both feet downward as hard as he can, stomping any opponents under him.
Donkey Kong uses his sack as he did in the Mario vs. Donkey Kong series to grab and stash his opponent away.
Donkey Kong chops at the sack, inflicting damage on the enemy inside it.
5% - 8%
Donkey Kong swings the sack around once as he spins before releasing the opponent inside forwards.
5% - 7%
Donkey Kong turns around before hurling the sack in a swinging motion.
5% - 9%
Donkey Kong stuffs a small, lit bomb into the bag before ducking away and plugging his ears. The bomb then explodes, sending the opponent skyward.
4% - 8%
Donkey Kong slams the sack hard into the ground with his might.
10% - 35%
Donkey Kong winds back a gigantic punch for up to five seconds. During the charge, the player can press the Special Move button again, or dodge to store the punch away early. Upon unleashing the punch, Donkey Kong will thrust his fist forward with mighty monkey power and punch his foe with all his wrath. This attack has a significant amount of lag before it can connect, so time well.
8% - 15%
Rambi appears behind DK before he hops on his back and charges forward in a solo stampede. The player can charge the attack to cause Rambi to sprint forward with more vigor, causing more damage and travelling a longer distance. Donkey Kong can cancel out of the ride at anytime during the torrent by simply jumping off of Rambi, sending the rhino to continue sprinting alone.
10% - 18%
A Blast Barrel will appear at DK's location suddenly and drag him into it. Using the Control Stick, Donkey Kong can choose a desired direction while in the barrel and by letting go of the button, fire off in the direction the barrel in pointing. DK will be propelled with a moderate force, allowing him to damage any opponents he collides with. If the Blast Barrel is attacked and damaged enough by opposing players, it can be broken, leaving DK without a recovery.
Donkey Kong will take out a Barrel Shield, as seen from Donkey Kong Country 3, and use it to protect himself from any and all attacks. The wooden half of the barrel can absorb just about all attacks, except the more powerful Final Smashes used against him. The benefit of using the manuever as opposed to just shielding is that DK can not only move around while holding onto it, but he can jump as well. However, DK can not turn around without first putting the shield away.
Donkey Kong powers up as he turns white and now dons a blue tie. As a Super Kong, DK's attacks can cause much more damage as before and he becomes invulnerable to all incoming attacks. His movement capabilities do not change much however. Super Kong will remain active for up to 12 seconds.
Donkey Kong Country
David Wise, Eveline Fischer, Robin Beanland
[No Ratings Yet.]
Rules to Feedback
1: Be completely honest with your feedback regarding this submission.
2: Do not be biased towards the submitter or the submitter's choice of content.
3: Only well-written, truthful feedback may appear on this page.
4: Do not flood us with feedback emails.