Donkey Kong
Submitted by: DK3
November 20, 2012
As the King of the Jungle, Donkey Kong protects his primitive island home from the evil clutches of King K. Rool and his Kremling Krew. Also known as DK, Donkey Kong is a very powerful ape hailing from Donkey Kong Island, where he spends his days adding to his Banana Hoard and smashing local Kremlings alongside his nephew, Diddy Kong. When trouble stirs on his jungle island, he's usually the first to respond by blasting headfirst into the heart of the action, unless of course he's been captured by K. Rool.
Donkey Kong Country (Super Nintendo) - November 21, 1994
Donkey Kong 64 (Nintendo 64) - November 24, 1999
Donkey Kong Country Returns (Nintendo Wii) - November 21, 2010

General Information
Offense   9.5 / 10 Origin   Donkey Kong
Defense   6.5 / 10 Release Date   July 9, 1981
Projectile   0 / 10 Home Stage   Jungle Hijinxs
Height   6 / 10 Voice Actor/Actress   Takashi Nagasako
Weight   9.5 / 10  
Speed   3.5 / 10 Taunt Up   Donkey Kong beats his chest as he intimidates his foes and claims his ground.
Attack Speed   2 / 10 Taunt Down   A lone bee flies around DK before grabbing his attention. Donkey Kong gets irritated by it and ends up accidently swallowing it.
Recovery   7 / 10 Taunt Side   Donkey Kong fixes his tie before smiling and giving a 'thumbs up' to the camera.
Throwing   8.5 / 10 Entrance   A DK Barrel is thrown onto the stage from the foreground before Donkey Kong busts free from its confinement.
Final Smash   8 / 10 Platform   Donkey Kong's platform is made up of bananas from his hoard.
Overall   6.05 / 10 Kirby Hat   Kirby gains a head full of DK's ape hair.
Special Traits

    Donkey Kong is a heavy, powerhouse character. As such, he's not the fastest and most nimble character, far from it infact.
    DK's moveset has been retweaked this time around to reflect his 'Country' and '64' appearances instead of his Mario series appearances.
    Donkey Kong cannot glide, crawl, wall jump, or wall cling.
Basic Moveset
Attack Name Damage Short Description
Combo (1st)   Left Punch 2% - 4%   Donkey Kong swiftly punches straight forward with his left fist.
Combo (2nd)   Right Upper 2% - 3%   Donkey Kong throws a rising, right fist.
Combo (3rd)   Front Kick 1% - 3%   Donkey Kong kicks forward with a quick foot.
Combo (Rapid)   N/A  
Dash Attack   Roll Attack 3% - 8%   Donkey Kong rolls forward along the ground with great strength.
Side Tilt   Forward Slap 4% - 9%   Donkey Kong quickly swipes his right hand to his left with a stiff slap.
Up Tilt   Overhead Slap 6% - 9%   Donkey Kong swipes his hand overhead in a slapping motion.
Down Tilt   Low Slap 5% - 9%   While crouching, Donkey Kong swipes his hand low to the ground.
Side Smash   Boxing Glove 15% - 28%   Donkey Kong winds up a powerful punch before applying a Boxing Glove and unleashing his fury forwards.
Up Smash   Sound Wave Attack 14% - 23%   Donkey Kong claps his hands together overhead, sending a thunderous echo to ripple upwards.
Down Smash   Banana Slam 17% - 25%   Donkey Kong pounds the ground with both fists, causing two large bananas to crash to the ground to either side of him, pummelling his opponent.
Neutral Aerial   Kong Spin 5% - 10%   Donkey Kong spins in midair with both fists extended in opposite directions.
Forward Aerial   Hammer Fists 8% - 14%   Donkey Kong clasps his fists together and hammers them downward in front of himself in a tremendous meteor attack.
Backward Aerial   Reverse Kick 5% - 8%   Donkey Kong kicks out behind himself while up in the air.
Upward Aerial   Flying Headbutt 6% - 9%   Donkey Kong swings his forehead forwards with great force while in the air.
Downward Aerial   Flying Stomp 5% - 9%   Donkey Kong kicks both feet downward as hard as he can, stomping any opponents under him.
Grab Tactic   Sack Stash 0%   Donkey Kong uses his sack as he did in the Mario vs. Donkey Kong series to grab and stash his opponent away.
Pummel   Sack Slap 3%   Donkey Kong chops at the sack, inflicting damage on the enemy inside it.
Forward Throw   Sack Sling 5% - 8%   Donkey Kong swings the sack around once as he spins before releasing the opponent inside forwards.
Backward Throw   Sack Swing 5% - 7%   Donkey Kong turns around before hurling the sack in a swinging motion.
Upward Throw   Sack Bomb 5% - 9%   Donkey Kong stuffs a small, lit bomb into the bag before ducking away and plugging his ears. The bomb then explodes, sending the opponent skyward.
Downward Throw   Sack Slam 4% - 8%   Donkey Kong slams the sack hard into the ground with his might.
Special Moves
Attack Name Damage Details
Standard Special   Primate Punch 10% - 35%   Donkey Kong winds back a gigantic punch for up to five seconds. During the charge, the player can press the Special Move button again, or dodge to store the punch away early. Upon unleashing the punch, Donkey Kong will thrust his fist forward with mighty monkey power and punch his foe with all his wrath. This attack has a significant amount of lag before it can connect, so time well.
Side Special   Rambi Ride 8% - 15%   Rambi appears behind DK before he hops on his back and charges forward in a solo stampede. The player can charge the attack to cause Rambi to sprint forward with more vigor, causing more damage and travelling a longer distance. Donkey Kong can cancel out of the ride at anytime during the torrent by simply jumping off of Rambi, sending the rhino to continue sprinting alone.
Up Special   Barrel Blast 10% - 18%   A Blast Barrel will appear at DK's location suddenly and drag him into it. Using the Control Stick, Donkey Kong can choose a desired direction while in the barrel and by letting go of the button, fire off in the direction the barrel in pointing. DK will be propelled with a moderate force, allowing him to damage any opponents he collides with. If the Blast Barrel is attacked and damaged enough by opposing players, it can be broken, leaving DK without a recovery.
Down Special   Barrel Shield 0%   Donkey Kong will take out a Barrel Shield, as seen from Donkey Kong Country 3, and use it to protect himself from any and all attacks. The wooden half of the barrel can absorb just about all attacks, except the more powerful Final Smashes used against him. The benefit of using the manuever as opposed to just shielding is that DK can not only move around while holding onto it, but he can jump as well. However, DK can not turn around without first putting the shield away.
Final Smash   Super Kong ?%   Donkey Kong powers up as he turns white and now dons a blue tie. As a Super Kong, DK's attacks can cause much more damage as before and he becomes invulnerable to all incoming attacks. His movement capabilities do not change much however. Super Kong will remain active for up to 12 seconds.
Theme Music
Song Title   Main Theme
From   Donkey Kong Country
Composer(s)   David Wise, Eveline Fischer, Robin Beanland
[No Ratings Yet.]
Your Forums Screenname:

Your Email Address:

Regarding: DK3 - Donkey Kong

Your Comments:

Rules to Feedback
1: Be completely honest with your feedback regarding this submission.
2: Do not be biased towards the submitter or the submitter's choice of content.
3: Only well-written, truthful feedback may appear on this page.
4: Do not flood us with feedback emails.

Design and content: © DK3, 2006-2013.
All information and content on this website written by DK3 is hosted by MattSoft.net.
You may copy, edit, publish, or do anything else, but please give original credit.

Super Smash Bros. and all the characters and content within it are copyrighted by
©Nintendo / HAL Laboratory, Inc. / Pokémon / Creatures Inc. / GAME FREAK inc. / SHIGESATO ITOI /
APE inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment Co., Ltd. / SEGA.