Roll
Updated - April 4, 2011

Roll is a female robot that Dr. Light created to be a house keeper and lab assistant, and is the "sister" of Mega Man and Proto Man. She is a nice, peace-loving robot, but is not afraid to deal with any attacking villains or other emergencies. Despite rarely ever being playable, she is one of the most well-known and reoccurring characters in the Mega Man series, often appearing in side media, and also having counterparts in the Mega Man Legends and Mega Man.EXE games.

    Works:
Mega Man (Nintendo)
Marvel VS Capcom (Arcade / Sega Dreamcast / PlayStation)
Mega Man 10 (WiiWare / PlayStation Network / XBox Live Arcade)

General Information
Offense: 1/10 Origin: Mega Man
Defense: 2/10 Release Date: December 17, 1987
Projectile: 5/10 Home Stage: Dr. Light's Laboratory
Weight: 4/10 Taunt Up: Dusts off her dress with both of her hands.
Speed: 6/10 Taunt Down: Puts her arms behind her back and lifts one leg up a bit, then starts dusting off her boots by kicking them onto the ground.
Recovery: 6/10 Taunt Side: Faces towards the screen, does the peace sign with her hand and smiles.
Throwing Ability: 4/10 Entrance: Roll teleports onto the stage, does her side taunt, then goes into her idle.
Final Smash: 9/10 Kirby Hat: Kirby gets Roll's hair and bow.
Moveset
Button Configuration
Name of Attack
Attack Details
Standard Special: Exploding Bouquet
(5%-10%)
Roll pulls out a bouquet, with a bomb hidden in it, and tosses it at an arc. If it hits an opponent or platform, the flowers will explode.
Side Special: Bucket Splash
(2%-4%)
Roll throws a bucket of water, which sprays out and amount of water depending on how it moves. If it lands on an opponent's head, the opponent will be temporarily dazed and stunned, allowing Roll to attack them, which will result in the bucket disappearing from their head. If the bucket lands on the ground, it will leave behind a temporary puddle of water on the ground behind it. People can trip on the bucket and puddle of water.
Up Special: Sweep and Jump
(2%-3%)
Roll sweeps her broom behind her and jumps, propelling her slightly with the extra push. Goes about 2.5 Kirbies higher than her regular jumping.
Down Special: Roll Swing
(2%-3%)
Roll rushes forward, sweeping the floor with her broom, moving it back and forth. This can be used as a combo that can last about as long as Mr. Game & Watch's Greenhouse attack. Has a slight knockback on each hit.
Final Smash Hyper Roll
(40%-65%)
Roll merges with Eddie, Beat, and Rush and becomes a large mech. She shoots out a giant laser beam in front of her going straight forward. Will not hit anyone behind her, obviously, but no one can damage her when she's doing it.
Submitted By: AlbertWikowonkavitz