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Akuma
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Updated - February 20, 2011
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Akuma, also known as Gouki in Japan, is an character from the popular Street Fighter series; often appearing as a secret opponent/playable character (often only playable via code). As a character, Akuma is the brother of Gouken. Both Akuma and Gouken were taught a nameless, deadly, form of martial arts by their master, Goutetsu. Gouken however disliked this form, leaving his master and brother behind to make his own dojo. Akuma however wanted to become stronger; giving up his compassion towards other humans, embracing the Satsui no Hadou (Killing Intent) in order to reach this power. Ultimately, Akuma killed his teacher and almost killed Gouken as well. Despite his seemingly cruel nature, Akuma is an honorable fighter, never killing or fighting a foe unless he considers them a worthy opponent. He has since grown obsessed with forcing Ryu to embrace the Satsui no Hadou...despite this however, Akuma is not generally regarded as an evil character. As a -playable- character, Akuma plays very similarly to Ryu or Ken except faster, more powerful and with numerous powerful specials. In SSFIIT, Akuma is considered broken; so powerful that many match-ups are flat out unwinnable against him. As such, he is banned in both Super Turbo and its recently released HD Remix (in which he's toned down but still incredibly overpowered). In many other games, Akuma has a unique trait that usually gives him the lowest Health of any of the playable characters (only Seth has lower health in SSFIV) in order to balance out his insanely powerful attacks. However...the Akuma the player uses is only Akuma when he's holding back. Shin Akuma is a secret boss in many Street Fighter games, resulting in the player fighting a fully powered Akuma who usually has better health, speed and damage. Akuma, especially Shin Akuma, is considered to be one of the most powerful characters in the entirety of the Street Fighter canon.
Works:
Super Street Fighter II Turbo (Arcade)
Street Fighter III: 2nd Impact (Arcade / Sega Dreamcast)
Super Street Fighter IV (PlayStation 3 / XBox 360)
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General Information
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Origin:
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Super Street Fighter II Turbo |
Health:
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120HP (Easy) 140HP (Medium) 170HP (Hard) 200HP (Very Hard) 230HP (Intense) |
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Release Date:
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February 1994 |
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Fight Details
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Akuma is a very speedy opponent. Unlike most bosses who are massive, Akuma is playable character sized, about the height of Marth (although his stance makes him slightly wider). Akuma is about the speed of Fox with the jumps of Captain Falcon. Now, despite his size and similarity to a playable character. . .Akuma takes no knockback or hitstun making him potentially MORE deadly than normal bosses as he has incredible movement and no limitations. Seems fitting for the raging demon however. Also note that Akuma has another movement quirk; the Ashura Senkuu. Akuma will raise one knee as if blocking and then teleport the distance of Fox's Side Special, blurring as he does so as if he were leaving a trail. Akuma will then be facing the direction he teleported from (so if he teleports right to left, he'll be facing right) and can attack almost laglessly afterwards. Akuma is entirely invincible during this but it -IS- possible to counter him afterwards. On Intense mode and Intense mode alone, Akuma will fight as Shin Akuma. As for the stage, it's a fairly basic one, appearing almost identical to Final Destination. The only unique difference is that, instead of the scrolling background, the only image behind the stage will be a huge glowing red 'ten' kanji (meaning sky/heaven). In addition to the attacks below, Akuma has access to several basic punch/kick moves that hardly stand out as impressive...just don't be surprised if you go to Smash him and get kicked in the head!
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Attacks
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Attack #1:
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Gou Hadouken / Zanku Hadouken (Easy-Intense) |
Essentially the same move...but which one Akuma uses depends on where he is. The Gou Hadouken is his basic projectile attack. He'll use this while on the ground, often if you try and run away from him. These fly at the speed of Wolf's Blaster and will deal 9% and flinching if they hit. Size wise, they're about the size of Wolf's Blaster shots but slightly thicker making it impossible to duck under (unless you have a super low duck like Snake's). If fighting Shin Akuma, this attack will become multi-hit, dealing an additional 2% per hit (for up to four extra hits) providing you take the attack head on. The Zanku Hadouken is Akuma's choice of attack in the air. Pausing in mid-air, Akuma will fire diagonally downward at you, dealing the same amount of damaging and flinching as the standard horizontal one will do. Be cautious as he may try and hit you at once from multiple angles. As Shin Akuma, Akuma will fire two of these at once; if the first one hits, the second will connect as well.
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Attack #2:
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Tatsumaki Zankukyaku (Easy-Intense) |
Akuma's version of the Tatsumaki Senpuu Kyaku. Akuma lifts off the ground and begins spinning towards the foe, his right leg outstretched and surging with power. If Akuma connects with this attack, you'll be pulled in for multiple (up to eight) hits of 2% damage before being tossed away a short distance. Be aware that Akuma can also use this attack in mid-air. In the air however, this attack has a much shorter duration (although it comes out faster) and will only deal one hit of 6% and downward knockback. As Shin Akuma, Akuma will use the powered up version of this attack; Messatsu Gou Rasen. This attack will cause Akuma to spin in place for a moment, creating a vortex that will pull you in at about the speed that the face on Pictochat blows you away. It's not terribly difficult to outrun...but if you get caught, Akuma will lift off into the air, repeatedly damaging the foe before kicking them away. This will deal tremendous damage (upwards of 24%!) and medium/high knockback! If you stay away however, Akuma will stop after a few seconds and be vulnerable to counterattack...
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Attack #3:
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Gou Shoryuken (Easy-Intense) |
Akuma's version of the Shoryuken! If up close, Akuma's Gou Shoryuken will hit you three times dealing 16% (6%+5%+5%) and some high-ish upward knockback. This is one of Akuma's most powerful killing moves...so make sure you don't get caught in it! At a slight range, this move will probably only hit once. Akuma will most likely use this as an anti-aerial move, Shoryuken'ing you out of the air before you can attack him! If he connects in mid-air, he'll only deal the first hit of the attack (although the knockback is just as bad...maybe not QUITE as bad though). If you can bait this move out of him however...you can easily attack him as he has to land before he can do another action. As Shin Akuma, Akuma will use the Messatsu Gou Shoryuken which, you guessed it, will do a considerable amount more damage than the normal attack. Akuma will seem to channel a considerable amount of energy into his body as he does three repeating Shoryukens, moving forward the whole time. If you're hit by the first one, you're going to be eating the rest of them for sure. If he connects all three, you'll probably end up taking around 35% damage...HOWEVER...if you dodge the first one and get behind him, you can smack him with aerials as he continues the attack!
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Attack #4:
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Shun Goku Satsu (Normal-Intense) |
Of course, Akuma's signature move has to be in here! Akuma crosses his arms before his face before pumping his fists at his sides. He'll then take up a stance much like Ashura Senkuu and will rush directly towards your character! Akuma will travel up to half of the stage's width before stopping at about Mario's run speed. If he connects with your character, the screen will black out as sixteen flashes appear on the screen. A moment later, the screen will return to normal...except your character will be on the ground and Akuma will be standing beside them, facing away from the camera, the 'ten' symbol glowing a fierce red on his back. This attack, fortunately, deals no knockback...however it -DOES- deal a massive 64% if it connects. Fortunately, it's fairly predictable (considering the warning you're given for it) and is easily dodged by jumping over it or running away. As Shin Akuma, Akuma will use the Shin Shun Goku Satsu! This attack appears identical to the normal Shun Goku Satsu...except when Akuma grabs you, he'll exclaim, "Die one thousand deaths!" and four glowing red kanji will appear behind him as the screen blacks out. Once the move is done you'll see that. . .your damage meter is at 999%?! Yes, it really is insane...but what else would you expect from full power Akuma using his ultimate technique?! After the move, Akuma will state, "This is Messatsu..." roughly meaning "This is annihilation." Fairly true considering the damage it deals...
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Attack #5:
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Kongou Kokuretsu Zan (Intense) |
Well...Shin Shun Goku Satsu isn't -EXACTLY- Akuma's ultimate technique. The Kongou Kokuretsu Zan is! This move is the ultimate, only being used by Shin Akuma on Intense and very rarely at that (although he seems to use it more when his health gets low...). Akuma raises his hand above his head and then forcefully slams it downwards onto the stage a second and a half later. A brief second later, a massive bolt of lightning bursts from the heaven, striking where Akuma stands (and a Bowser width to each side)! After this, a massive wave of purple energy will shoot up beside the impact, extending outward about a Battlefield Platform! This attack however...does no damage? Well...only because it's an instant KO! Yes, if Akuma connects with this move with either the lightning of the shockwave energy, your character will instantly rocket off the edge as if hit by Tabuu's Off Waves! An extrordinarily powerful move; if you see him start charging it, dash to the other side of the stage and wait it out; side-steps will -NOT- dodge it!! Fortunately, Akuma will appear somewhat drained from using THAT much energy and will be vulnerable for about three seconds afterwards! Keep in mind that this attack destroyed an entire island...that pretty much justifies its brute strength!
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Submitted By: MarthTrinity
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