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Goron
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Updated - May 7, 2009
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In appearance, Gorons are humanoids with generally beige skin, whose long arms, short legs, hulking shoulders, and virtually unnoticeable necks. Gorons seen in the games have round, purple eyes as well as prominent, rotund bellies. Unlike humans, Gorons lack external hearing organs; like reptiles, Gorons' ears are simply holes at the sides of their heads. By adulthood, Gorons appear to gain rock-like protrusions on their backs as well as in places where human hair would be on their faces, and, in Twilight Princess, their arms. However, some Goron patriarchs and elders have hair growing on their faces and heads, along with their nipples and navels.
Size is variable in the Goron species; while most Gorons are about the size of an average human, a few grow to exaggeratedly huge sizes, such as Biggoron, who is almost as big as Death Mountain, on which he lives, and his younger brother Medigoron, who is smaller but still fills the size of a tunnel through which a normal Goron could easily walk through.
Due to their great density, Gorons sink to the bottom of bodies of water and are thus helpless in such an environment. However, it is shown in Twilight Princess that while Gorons do breathe, the act is not necessary underwater and therefore they cannot drown.[22] Gorons are exceptionally resistant to heat, to the point of being able to walk through shallow lava, but are weakened by cold conditions.
Works:
The Legend of Zelda: Majora's Mask (Nintendo 64)
The Legend of Zelda: The Wind Waker (GameCube)
The Legend of Zelda: Twilight Princess (Nintendo Wii)
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General Information
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Assistance Type:
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Physical |
Origin:
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The Legend of Zelda: Ocarina of Time |
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Chance of Appearance:
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Uncommon |
Date of Origin:
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November 21, 1998 |
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Assistance Description
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Once the Goron appears on the stage, he takes a moment to stretch and then rolls up into a ball, avoiding edges and running over any opponents in his path, dealing 12% damage per hit with the possibility of shoving them into the ground for up to 5 seconds depending on their own damage percentage. He will go back and forth around the stage for up to 7 seconds before disappearing.
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Submitted By: Jonno
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